Choose a tool by the bottleneck you can see. The permanent pass list and the normal Tab menu answer different questions: a pass is a purchase that can carry across rounds, while a normal upgrade uses the cash you earned in the current loop.
Permanent tools
| Tool or pass | Listed price | Practical question |
|---|---|---|
| Infinite Bag | 99 Robux | Are repeated return trips the problem? |
| Vacuum | 249 Robux | Do you want to inspect its current pickup options? |
| Dynamite | 149 Robux | Do you want the listed permanent unlock? |
| Drone | 129 Robux | Would a hay-collecting helper fit your play? |
| Pitchfork | 99 Robux | Would a larger forkful help your search? |
Read the current purchase panel before spending.
Compare the job
Use Bag when carrying trips interrupt your search. Pitchfork can collect more hay in one action. Drone can collect hay from stacks while you work.
Vacuum can be compared by the power, run time, and cooling options shown in the current menu. Dynamite can be placed or thrown; check the current interaction before relying on it.
Use normal upgrades first
After a cow exchange, press Tab. Read the available price and effect, then compare it with your current problem. Pickup, Grasp, Bag, Hold, or Speed can each answer a different nuisance when they appear in your menu. A normal cash upgrade is a round decision; a permanent pass is a separate Robux decision.
For the Gem budget behind a class choice, open the Gems page. To understand manual Tab decisions, use the manual upgrade page. For item names and tasks, open the items page. Return to the game information index.