Chapter 2 takes place in the BASEMENT. Your run has three jobs: find the key in the haystack, pull the levers, and solve three puzzles before following the exit.
Read the Chapter 2 objectives
Read the objective panel when you enter: Find the Key in the Haystack, Pull all the levers, and Solve Puzzles 0/3. The chapter directory helps you return to the location list.
The Basement badge is a useful completion target: find the key and escape the Basement.
Find the key
Search the haystack for the key named in the objective. Keep the panel in view while you search. When the key objective changes, move to the lever goal.
Pull the levers
Work through the lever objective and watch the panel for progress. Once the lever task advances, move on to the puzzles.
Solve three puzzles
Move the puzzle count from 0/3 to 3/3, checking the panel after each puzzle. The Basement puzzle guide covers the three puzzle types and their visible progress states.
For the paper-and-keypad step, read the current vault code method instead of trying an old number.
Leave after the objectives advance
When the panel reaches Solve Puzzles 3/3, check for the opened cage and follow the visible exit direction. Use the next objective or exit cue on your screen rather than guessing a route.
If you are comparing chapter context, return to the Farmhouse guide. For the later ending route, continue to the secret ending guide.