You can build a useful Gem balance by deciding what you want to pay for before you spend. If the Classes button shows 40 Gems, 80 Gems covers two spins and 120 Gems covers three. Read the current button first: the amount on your screen wins if it differs.
Start with the daily panel
Open the daily reward panel when you log in and claim the amount shown for that day. Example daily rewards:
| Day | Example Gems |
|---|---|
| 1 | 10 |
| 2 | 120 |
| 3–7 | 50 each |
| 8 | 500 |
The example totals 880 Gems. Treat it as a planning example; follow the amount shown in your current panel.
Check the group reward
If the game shows a group or community reward, open its claim panel and read the amount before pressing Claim. A group panel may show a 25-Gem reward. If the panel is missing or the claim does not appear, do not add the amount to your balance until the game displays it.
Plan class spins
Walk to the Classes booth and read the Spin button. At 40 Gems, use this quick budget:
| Balance | Spins at 40 Gems |
|---|---|
| 40 | 1 |
| 80 | 2 |
| 120 | 3 |
Gems and cash are separate budgets: use Gems for spins, and use cash from hay exchanges for Tab upgrades. A class spin and a Tab upgrade use different decisions: the spin changes your class choice, while the Tab menu helps with the current hay-and-cash loop.
Decide when to spend
Spend Gems when the button answers the problem you are trying to solve. If you need a class choice, use the class spin page. If you are checking a reward code, check code reward examples. Return to the game information index when you need another task.
Keep cash upgrades separate
Gems are not the same as the cash you receive for hay. Finish a cow exchange, then open Tab to see the normal upgrade prices in the current round. Compare that price with the work it removes before using Gems on another spin. If the daily panel gives you enough for a planned spin, save the remainder rather than assuming a future reward will match today’s example.